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Stalk3r

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Posts posted by Stalk3r

  1. deseara daca am timp te pot ajuta

     

    @Luci, daca moare un caracter, s-a dus cu totul (asta pe hardcore), iti ramane doar ce ai avut in stash, tot ce ai avut pe caracter si in inventory pierzi

  2. E alegerea fiecaruia cum vrea sa joace, ca vrea sa joace cu shield sau dual wield weapons sau prefera 2hand weapon.

     

    Pentru mine acel 25% block chance + 7-8 CC + AR + Vit + life% sunt sfante.

     

    stai frate ca daca adaugi si 7-8 CC si all rezist si life %, deja vorbim de 100+ mil. pe hardcore :) (dar asta e bine , din punctul meu de vedere)

     

    Pai ganditiva altfel, MP mai mare = HP mai mare la mobs dar fara sa le creasca damage-ul => rezulta daca tu ai 100k dps cu dual wield si joci pe mp1, dar ulterior dai jos offhandul si pui un stormshield fara CC, tie iti pica vre-o 25k dps si iti creste protectionul cu vre-o 5% - 7%. In situatia asta tu practic ii omori pe mp1 ca si cum ai juca cu dual-wield pe MP2 dar damage-ul pe care il primesti de la ei e acelasi! Ceea ce rezulta o mare ineficienta pentru ca iti ia mai mult sa-i omori

     

    Din faptul ca iti ia mai mult sa ii omori rezulta ca ei au mai mult timp la dispozitie sa dea in tine odata, iar a doua oara ca nu vei lua nici experienta nici iteme mai multe / ora. Partea proasta cu statul prea mult prin jurul mobilor e ca la un momentdat te omoara ei daca tu nu-i omori .. si deci o morala .. mai mult defence inseamna ca "hit me more, i can take it", partea proasta e ca el o sa te loveasca pana moare el. De aia eu prefer sa-i omor rapid decat sa stachez iteme dedicate defense-ului.

     

    Dar sa nu se inteleaga gresit, defense-ul e pe primul loc si la mine, dar pana intr-un punct minim , in cazul barb-ului , era 7k armura, 80k hp, 650 all rez, 6% lifesteal daca depaseam 80k dps

     

     

    Strategia mea in general e dupa zicala "offense is the best defense".

     

    Dar ma rog, is multe alte aspecte care mai intra in detaliul asta

  3. la 90k hp 750+ all rezist cu 8k armura si 6% lifesteal cu 110k dps, pe mp2

     

    nu am murit din cauza ca nu aveam gear bun sau ca era op elita sau ceva de genu, ci am avut proasta inspiratie sa nu iau in seama ca-s sub 40% hp si sa ma bag in fight cu elita, care ar fi mers lejer daca nu se intampla fix in momentu ala sa raman , nu stiu cum, fara fury, si concomitent vre-o 2 secunde de rubberbanding :)

     

    pe 1.0.7 de 2 ori am luat disconnect intr-e 2 elite si niciodata n-am murit, acu asta e. Muream si cu scutul la fel de usor in alta situatie. Trebuie sa iei in calcul faptul ca daca dai jos din DPS si pui mai mult defense pe tine, ii omori mai greu ceea ce ii echivalentul cu a juca pe un MP mai mare, ideea e sa fii echilibrat

     

    Deci nu avea sens shieldul, pierdeam peste 150 crit damage, 3% lifesteal, dodge,armura, (din extra stats), si peste 150 vitality, nu mai zic de atack speed :D. 

     

    PS: un alt prieten de-al meu, slovac, a murit la paragorn 96 cu shield, pe mp1 ... si partea ciudata ... in party de 4, cu care joc si eu de obicei, si la propriu ... oamenii aia radiaza tot ce misca in cateva secunde

     

    Morala, tre sa-i omori tu primii, sa nu dea ei in tine, aia-i toata chestia, iar la buildul de WW, tornadele ce le lasi in urma ta fac toata treaba importanta, tu doar sprintezi de colo colo, iar cu shield e total ineficient. Ce sa fac cu shield pana la urma urmei, sa joc cu bash sau cleave ? Adorm la fiecare pack de monstrii :D

  4. phuck yea a aparut, happy killin everyone :D

     

    ps : merge blana pe laptop, nu ma asteptam, e foarte bine optimizat

     

    Chiar ca e bine optimizat, iar efectele vizuale is superbe. Povestea, primele 15 minute m-a captivat total, e interesant ce povestesc toti npc-ii de pe acolo, sa stai sa-i asculti. Pare fi bine pus la punct, abia astept weekendul sa-l parcurg

  5. am intrat intr-un fight cu ceva elite cu juma de hp, din nush ce motiv am ramas fara fury la un momentdat (ceea ce la elite foarte rar patesc), si m-au blocat intr-e ei, la un moment-dat am scapat din mijloc si am mers 2 pasi, si incredibil atunci a aparut efectu de rubberband al lagului sau whatever, m-a tras inapoi  intr-e ei si numa vad ca puf .. s-a dus, vre-o 20 sec am stat cu mainile in cap si nu mi-a venit sa cred

  6. eu in continuare sunt de parere ca nu va putea sa-l sparga, au nevoie sa construiasca de la zero un soft pentru server care sa lucreze cu clientul in sine. iar dupa, complicatii : AH si RMAH, Achivment System, etc.

     

    Prea complicat, plus 100% nu vor avea nici macar 10% stabilitatea serverelor de la blizz, iar pentr 60$ .. .. , care-i crecuperezi din RMAH in max 2 luni daca joci cate 2-3 ore / zi ^^

  7. se face un an de la lansare, is curios cati inca asteapta versiunea crackuita :)), ca pe cand a fost lansat toata lumea discuta ca Pff, cum sa nu se poata sparge jocu si alea alea, la o luna de la lansare crackerii le dadeau sperante prin mesaje gen "we are working on it realy hard, but the game is hard to crack", nah au putut tot astepta :))

    • Upvote 1
  8. am jucat si eu putin din el, nu prea am vreme sa-l parcurg tot momentan. Dar pana acum imi place foarte mult, povestea e foarte bine pusa la punct, intelegi tot ce se intampla si in ce te bagi, iar suspansu' e la el acasa 

     

    O mica chestie as fi vrut sa fie schimbata: sa moara din o singura lovitura de cutit fara sa-i ataci din spate, sa aibe un atac care sa le bage direct in cap cutitu .. ca si in film. In schimb poate compensa cu un numar mai mare de zombi decati sunt in general

  9. un cm wiz cu atack speed de minim 2.72 da, si cu arcane power recovery / crit pe fiecare item posibil. Nu ar mai misca nimic in teren :D

     

    Dar si wizzu singur face prapad daca are astia 2 factori pusi la punct



    Paragorn exploit

     

     

     

    Daca vreti sa va riscati, asta e ce-a mai buna metoda sa faci rapid level

     

    *note: terms & conditions mentioneaza faptul ca daca te folosesti de orice exploit fara sa-l raportezi poti primii ban permanent

  10. blizzard-teaser.jpg

     

    Leak Validity
    It's always hard to be sure about something like this, but I'm extremely confident about this one. The source is someone with firsthand info that I've personally talked with extensively and has provided solid info (names, photos, detailed description as to how and why he knows what he knows, edit: NOT photos of the game itself) to validate him/her self. There is always the chance that it's someone playing a silly prank, but this one would be a very elaborate one. I'm giving it a 95% chance to be true.

     

     

    As always, what I'll report here are his/ hers conclusions of what (s)he's seen, so this can always deviate a bit from the truth, but not because of wrong intentions from either of us. Also, please don't draw any definitive conclusions about the game from this. It's a very rough sketch that might not even be entirely accurate. Disclaimers aside, let's get into the juicy stuff!

     

     

     

     
    Game Universe

    • It's based on Earth's history, but also includes a high amount of fiction. It will have a "deep history", just as Warcraft and Starcraft.
    • They're intending to include many Warcraft elements into Titan's world. Mostly Easter Eggs, but can also extend to entire characters being ported into the new game, one way or another. 
    • When it comes to weapons, we'll have almost everything at our disposal, from magic to guns.
    • Heavy use of Greek, Roman and Viking myths.
    • They've invited some established writers (Richard A. Knaak for example) to help with the storyline.

     

     
     
    Game-play

    • It's an MMORPG. We'll play from a 3rd person view, but there will also be a first person view during "events". No extra clarification as to the nature of these events could be given.
    • TAB targeting in combat.
    • It will benefit from a completely new game engine. 
    • Graphics will be in the established "Blizzard style".
    • Primarily a PC game, but next-gen consoles are still being considered. Probably after launch, as with D3.
    • It's designed with eSports in mind. They will try to grow it into a successful eSport.
    • There will be "clan" housing. No details on player-housing.
    • Last but not least, the game will have an Auction House. Nothing conclusive about a Real-Money Auction House but it is possible. As an extra tidbit, Blizzard was also considering introducing a RMAH into WoW at one point, but apparently not anymore.

     

     
     
    Miscellaneous

    • Speaking of inside transfers, Jay Wilson is on the Titan team. Please don't go overboard with this. ^^
    • English, German, French, Spanish, Portuguese, Polish localization now. More will come during beta.
    • They were considering implementing easy in-game recording at one point, unsure of the state of this at the moment.
    • BLIZZCON 2013 - Titan Teaser, details on expansions for all other major franchises (SC2, D3, WoW). There will be other small Titan teasers at the event but nothing major. They don't want to show any game-play until they have a solid date for beta.
    • Speaking of which, current plan is to open Family & Friends testing in Q1 2014.
    • The game has a name already that has been changed multiple times over the course of the development process. Unknown unfortunately.  sad.png
    • They're going full-out when it comes to the soundtrack. Each zone will have its own song, and the songs will vary vastly in type, rhythm. We've reported before that Jason Hayes has returned to Blizzard, so this is definitely not surprising.

    That's about it. There are no mind blowing statements here, but I think the chances are very high that for the first time since we found out about Project Titan, we have a solid starting platform on which we can base our expectations and speculation.
     
    Maybe even more than usual, I'm extremely curious to hear what you think about this! ).gif

     

    sursa: Titan Focus

     

     

  11. Cerintele de sistem pentru Metro: Last Light

     

     

    Minimum

    • Windows: XP (32-Bit), Vista, 7 sau 8
    • CPU: 2.2 GHz Dual Core ex: Intel Core 2 Duo
    • RAM: 2GB
    • Direct X: 9.0c
    • Placă video: DirectX 9, compatibilă Shader Model 3 ex: NVIDIA GTS 250 (sau echivalenta AMD ex: seria HD Radeon 4000) sau mai bună

     

    Pentru suport 3D Vision:

    • NVIDIA GTX 275 sau mai bună
    • Monitor 120Hz
    • Kit NVIDIA 3D Vision pentru Windows Vista, 7 sau 8

     

    Recomandat

    • Windows: Vista, 7 sau 8
    • CPU: 2.6 GHz Quad Core ex: Intel Core i5
    • RAM: 4GB
    • Direct X: 11
    • Placă video: NVIDIA GTX 580/660 Ti (sau echivalenta AMD ex: Radeon 7870) sau mai bună

     

    Pentru suport 3D Vision:

    • NVIDIA GTX 580/660Ti sau mai bună
    • Monitor 120Hz
    • Kit NVIDIA 3D Vision pentru Windows Vista, 7 sau 8

     

    Optim

    • Windows: Vista, 7 sau 8
    • CPU: 3.4 GHz Multi-Core ex: Intel Core i7
    • RAM: 8GB
    • Direct X: 11
    • Placă video: NVIDIA GTX 690 / NVIDIA Titan

     

    Pentru suport 3D Vision:

    • NVIDIA GTX 690
    • Monitor 120Hz
    • Kit NVIDIA 3D Vision pentru Windows Vista, 7 sau 8

     

    sursa: go4games

    • Upvote 1
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