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EPSILON

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Posts posted by EPSILON

  1. 3DMark 2001 este adevaratul test al sistemului tau .... nu testeaza doar placa video , si tot calc . In acest test aratati cat de puternic este PC vostru smile.gif va rog sa nu imi dati warn pentru acest topic si sa dati punctaje wink.gif si va rog sa nu acoperiti cu punctajul componentele PC-Ului !!

    Findca pe topic cu 3DMark 2006 postasem ultimul si aveam si 2 posturi o sa pun imaginea aici cu 3DMark 2006 cat mi-a dat .... am gasti Key-Gun si mi-a facut toate testele ... pe 1024x768 smile.gif

    http://i18.photobucket.com/albums/b103/VUKZMAJ/3D.jpg

  2. 1)diablo 2 /lod

    2)starcraft

    3)half-life(primu e mai amrfa )

    4)World of warcraft...astea pt sunt cam la egalitate

    5)Warcraft 3si addonul

    6)Unreal Tournament ....toata seria

    7)battelfield 2

    8)Heros 3

    9)serile NHL//NBA//FIFA

    10)seria nfs pana la 6 ...dupaia undergroudurile nu mi-au pacut cine site ce

    LoL te mai joci NFS 1 ?? 24.gif

  3. 1.F.E.A.R

    2.Doom 3 -Resurrection of Evil

    3.Half-Life 2

    4.Far Cry

    5.Cold FEAR

    6.Star Wars -Battelfront 2

    7.World Of Warcraft

    8.Unreal Tournament 2004

    9.Need For Speed - Most Wanted

    10.Painkiller

    Astea sunt jocurile in top 10 puse de mine smile.gif

  4. Noua placa video de la ATI

    http://i18.photobucket.com/albums/b103/VUKZMAJ/BOX.jpg

    http://i18.photobucket.com/albums/b103/VUKZMAJ/f269c748.jpg

    http://i18.photobucket.com/albums/b103/VUK.../2391-X1900.jpg

    Radeon® X1900 Graphics Technology - Specifications

    Features

    384 million transistors on 90nm

    fabrication process

    48 pixel shader processors

    8 vertex shader processors

    256-bit 8-channel GDDR3

    memory interface

    Native PCI Express x16 bus interface

    Ring Bus Memory Controller

    512-bit internal ring bus for memory reads

    Fully associative texture, color, and Z/stencil cache designs

    Hierarchical Z-buffer with Early Z test

    Lossless Z Compression (up to 48:1)

    Fast Z-Buffer Clear

    Optimized for performance at high display resolutions, including widescreen HDTV resolutions

    Ultra-Threaded Shader Engine

    Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware

    Full speed 128-bit floating point processing for all shader operations

    Up to 512 simultaneous pixel threads

    Dedicated branch execution units for high performance dynamic branching and flow control

    Dedicated texture address units for improved efficiency

    3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats

    High quality 2:1 compression for luminance maps and single-channel data formats

    Complete feature set also supported in OpenGL® 2.0

    Advanced Image Quality Features

    64-bit floating point HDR rendering supported throughout the pipeline

    32-bit integer HDR (10:10:10:2) format supported throughout the pipeline

    2x/4x/6x Anti-Aliasing modes

    2x/4x/8x/16x Anisotropic Filtering modes

    High resolution texture support (up to 4k x 4k)

    Avivo™ Video and Display Engine

    High performance programmable video processor

    Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding (including DVD/HD-DVD/Blu-ray playback), encoding & transcoding

    DXVA support

    De-blocking and noise reduction filtering

    Motion compensation, IDCT, DCT and color space conversion

    Vector adaptive per-pixel de-interlacing

    3:2 pulldown (frame rate conversion)

    Seamless integration of pixel shaders with video in real time

    HDR tone mapping acceleration

    Maps any input format to 10 bit per channel output

    Flexible display support

    Dual integrated dual-link DVI transmitters

    DVI 1.0 / HDMI compliant and HDCP ready

    Dual integrated 10 bit per channel 400 MHz DACs

    16 bit per channel floating point HDR and 10 bit per channel DVI output

    Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)

    Complete, independent color controls and video overlays for each display

    High quality pre- and post-scaling engines, with underscan support for all outputs

    Content-adaptive de-flicker filtering for interlaced displays

    Xilleon™ TV encoder for high quality analog output

    YPrPb component output for direct drive of HDTV displays

    Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays

    Fast, glitch-free mode switching

    VGA mode support on all outputs

    Compatible with ATI TV/Video encoder products, including Theater 550

    CrossFire™

    Multi-GPU technology

    Four modes of operation:

    Alternate Frame Rendering (maximum performance)

    Supertiling (optimal load-balancing)

    Scissor (compatibility)

    Super AA 8x/10x/12x/14x (maximum image quality)

    Radeon® X1900 Series Product Comparison:

    Core

    Speed

    Memory

    Speed

    Pixel Shader

    Processors

    Vertex

    Shader

    Radeon X1900 XTX 650 MHz 1.55 GHz 48 8

    Radeon X1900 XT 625 MHz 1.45 GHz 48 8

    Power supply notes:

    Connection to the system power supply is required:

    450-Watt power supply or greater, 30 Amps on 12 volt rail recommended (assumes fully loaded system)

    PCI Express compliant power supply (recommended). Connect directly to the power supply with a 6 pin PCI Express power connector

    For CrossFire™: 550 watt power supply or greater, 38 Amps on 12 volt rail

    Windows® Logo Program compliant

  5. epilson ... ai gresit ... dar asta cred a fost de vreo 5 ori la rand ... incep sa cred ca ca abia acum ai citit cu atentie cum se scrie souless ... cre ca de vina e femeia de servici care te-a invatat engleza eusa_doh.gif

    Hm.... alt inteligent care se baga in seama .........

  6. Nagasaky' date='Jan 24 2006, 09:10 PM'] Ce este SOULCE? blink.gif

    Hahaha ce gluma buna 24.gif radeti maaaaa!!! Faci repede pe desteptu !! Am gresit si trebuia sa imi spui cum se scrie nu sa faci pe desteptu !! qleft1.gif

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