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Forbidden

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  1. Cateva features din TW3"

     

    The world has 36 final states three possible epilogues (each one hour long)

     

    - You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected.

    - You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells.

    - Geralt can now jump and climb things.

    - You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself.

    - The main storyline is 50 hours long.

    - Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines.

    - There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion.

    - There are no more QTEs. Hurrah!

    - Geralt can level up to 60.

    - The console versions have their own, bespoke UIs.

    - You gain experience points only by completing quests, but hunting will earn you money and crafting materials.

    - There are two new minigames: axe-throwing and cards.

    - The economy is affected by your actions. Trade away loads of one type of good in a particular area, and prices will fall.

    - There's a day-night cycle, as before, plus a new weather system that partly determines which areas can be accessed and where/when monsters appear.

    - You can set things on fire using the Ignii spell, now a jet of flame rather than a single blast, and toy with the environment in other, unspecified ways.

    - You can ride around in boats.

    - Geralt will get to explore the world's capital Novigrad, the Skellige Islands, and "the war-ravaged wasteland".

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