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Posted

Deci azi se baga la americani?

Stiu si eu ca europenii sunt cu o zi in urma :)

Anyway.. eu doar am facut un comentariu la faptul ca imunitatea la fear luata rogilor UD a fost compensata cu imunitate la toate spellurile.

Sa inteleg ca nu esti de acord cu mine.. Nu e overpowered cloak of skill, nu? (pentru cei care au o problema cum ii zic eu la abilitate.. QQ more)

Posted

Nu, nu e overpowered, pur si simplu acum un rogue are o sansa impotriva casterilor chiar daca nu are opening.Iti da o sansa sa te apropii de caster care te loveste de la 40-42 de yarzi iar pana sa ajungi la el erai de obicei mort. Daca crezi ca e asa de usor incearca un rogue o sa fi surprins cat de scurte sunt cele 5 secunde, cand magu iti face blink la un kilometru dupa care continua sa dea linistit in tine, cand priestu warlocku dupa ce se termina cele 5 secunde iti baga un fear si au tot timpul sa isi dea heal. Referitor la cooldown putea sa fie si o ora, daca un rogue nu te omoara in 10-30 de secunde a pierdut lupta, daca ajunge sa foloseasca cloack of shadows de doua ori inseamna ca cel cu care se lupta e jenant.

Ar fi fost overpowered daca ar fi fost afectata de preparation, atunci ai fi putut avea cloack de 2 ori si chiar nu it i puteau face casterii nimic.

Btw aici e interviul cu developerii, o gramada de chestii interesante despre ce va fi implementat in joc in perioada urmatoare.

Aici sunt modificarile, patch notes si niste guides ptr contentul adaugat acum.

Posted

Dau de la 42 yardz?

Da, acela e range maxim. Stii ce spelluri pot sa dau la 42 yardz? Fireball si pyroblast. 3 si 6 secunde. (adica sunt fire.. lol no ice block)

Adica 3 secunde eu stau degeaba si tu vi spre mine.. sau fugi la 44+ yards.. spellul meu se phute si tu esti out of combat = > stealth.

Oricum.. vroiam sa te intreb.. ca rogue.. de cate ori te-ai batut tu cu un mag si nu ai ales TU momentul in care sa il ataci.. si de cate ori te-ai batut tu cu un caster, alegand tu momentul si sa nu ai CoS?

Alegand tu momentul = am crippleing poison. Blink = degeaba. Ma ajungi in 2 secunde.

Eu chiar daca mi-as alege momentul in care ma bat cu o clasa, nu am ice block mereu. Nici macar in 50% din cazuri.

Atunci sa te intreb de altceva ce ma enerveaza. Ca eu daca sunt ice tot scap de CoS.. e ok pana la urma.

Deadly throw + pvp gloves = overpowered?

Posted

In ideea in care rogue te vede poate sa iti iasa din range,dar numai daca e paranoic se uita in toate directiile. Ca sa iti dau un exemplu simplu fireball de la 42 de yarzi sau POM+PYRO si rogue e cel putin la jumate de viata, are un dot dragut pe el si are o singura alternativa clos+vanish daca are chef de scandal mai ai si cone of cold, fireblast, frost nova, dragon breath (daca esti fire, daca nu e si mai simplu pe ice).

Singura chestie intr-adevar enervanta e faptul ca rogue a devenit acum foarte greu daca nu imposibil de omorat daca nu vrea sa stea sa lupte.

Daca rogue e in stealth normal ca isi alege momentul, normal ca iti astepti cooldownurile cu atat mai mult ca max cd este 10 min la preparation.

Chiar daca ai cripling pe ambele arme, ca si opening nu poti folosi cheap shot, ori mergi pe garotte ori pe ambush, ceea ce nu iti garanteaza ca o sa ai cripling/mind munbing pe target. Practic inainte de TBC rogue nu avea sansa impotriva la mag daca magul juca bine, indiferent de opening chiar si cu cripling magul iesea cu blink , poly, repoly in caz ca aveai intentia sa folosesti insignia lua distanta si dadea linistit in tine, in perioada in care trinketurile puteau fi activate in acelasi timp era chiar jenant, nu mai ieseai din oaie decat in graveyard.

Nu am pvp gloves, dar cu ele intr-adevar magul o sa aiba probleme, cu clos si eventual improved kick rogue ar trebui sa castige. Deadly throw nu stiu cat de eficient e, in general prefer daca am combo points pe target sa folosesc kidney shot, 6 secunde stun pot schimba complet lupta.

Posted

However, I don't really think the current state of melee vs spell raid dps has much to do with the mitigation values on the raid targets, I think it has more to do with mages

I think it has more to do with warlocks and shadow priests!!!!!!!!!!!!!! fkin blizzarrrrrrddddd

apropo,a mai observat cineva ca bonusul de la tier5 @mage e complet useless ?

Posted

I think it has more to do with warlocks and shadow priests!!!!!!!!!!!!!! fkin blizzarrrrrrddddd

apropo,a mai observat cineva ca bonusul de la tier5 @mage e complet useless ?

uite-te pe forumurile oficiale apropos de asta.. rad cu lacrimi de 2 ore :lol:

btw.. bonusul de 4 bucatzi e chiar bunicel. cum magii criteaza in prostie e aproape +70 damage..

Posted

uite-te pe forumurile oficiale apropos de asta.. rad cu lacrimi de 2 ore :lol:

btw.. bonusul de 4 bucatzi e chiar bunicel. cum magii criteaza in prostie e aproape +70 damage..

ma refer la bonusul cu arcane blast.... bine ca nu a pus +dmg la flamestrike cum e la dungeon set 3 ( reduces the cast time on flamestrike ability by 0.25 sec )=)) isi bat joc pur si simplu...

Posted

ma refer la bonusul cu arcane blast.... bine ca nu a pus +dmg la flamestrike cum e la dungeon set 3 ( reduces the cast time on flamestrike ability by 0.25 sec )=)) isi bat joc pur si simplu...

si ei inca mai zic ca magu face cel mai mult damage :)

cred ca suntem singura clasa din joc care baga talente ca sa faca damage mai putin =))

Posted

asa e...

Q: Are the developers actively evaluating the 10% Mage coefficient nerf? Also, please explain why it was implemented and why it is still in place. Many Mages aren't fully aware of this issue and it doesn't appear within the Improved Fireball/Frostbolt talents themselves.

Kalgan: I can't say we're really actively evaluating it at this point. Melee classes are only starting to approach where they should be in terms of damage output relative to mages, so we don't expect to make fireball/frostbolt do more damage right now.

haha,kpazomgftwlolwtffuckblizzard

:)

Posted

greseala lor e una tembela. ei considera ca standard si ca TOP DPS magul. ceea ce e o aberatie.

look @ warlox & shadow priests ffs.. ei apropie rogu de mag ca dps si considera ca astea 2 clase sunt rezolvate.. pe locul 3-4 la dps.

cum zicea unu.. blizz devz don't play warcraft

Posted

Rogues

* Added a new double-attack animation for Mutilate.

* Added a visual, sound, and combat log message when the Cheat Death talent saves the rogue from death.

* Blade Twisting: The delay on the daze effect has been reduced.

* Cloak of Shadows: The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. Cloak of Shadows does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the Weakened Soul debuff.

* Deadly Throw: This ability will now damage hunters and their pets when they are affected by The Beast Within or Bestial Wrath. Those targets will still be immune to the movement impairing portion of Deadly Throw.

* Fixed a data error that caused Ghostly Strike and Riposte to generate more threat than intended.

* Fixed a bug where the Silence effect on Garrote was getting resisted too often.

* Gouge: This ability will no longer trigger poisons (and thus break itself).

* Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects.

* Improved Sap (Subtlety) renamed Dirty Tricks: Increases the range of your Sap and Blind abilities by 2/4 yards and reduces the energy cost of your Sap and Blind abilities by 25/50%.

* Increased the frequency and amount of Blinding Powder found in pickpocketed junk boxes.

* Mutilate: This ability will now always consume the Cold Blood buff when it strikes an opponent.

* Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.

* Reduced the reagents required to create most poisons.

* Remorseless Attacks (Assassination): Hemorrhage added to the buff tooltip. This ability will no longer trigger from killing totems.

* Rogue poisons no longer have charges.

* Sap no longer removes you from stealth when used.(OMG! EU AM PUS TALENT PT ASTA!..sa imi dea free respec ..)

* Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.

* Stealth will now be broken correctly by damage shield such as Oil of Immolation.

* Surprise Attacks (Combat): This talent now correctly prevents Envenom from being dodged.

* Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.

Enviormental:Wandering NPCs will turn to face you more quickly when you interact with them

Posted

What will happen to my current battleground reputations, honor, and rank?

A new title system will display your highest rank achieved under the old honor system, but ranks will no longer play a part in the new honor system. The battleground reputations will carry over to the new system, and still be visible and increase through participation in the various battlegrounds, but the current rewards are now only available through the new honor system. However, you will be able to obtain a special title if you obtain exalted reputation with each battleground faction. This title may be displayed through the new title display system.

How will dishonorable kills factor in to the new honor system?

Although this is subject to change, we are not currently planning to have dishonorable kills play any role in the honor system. The NPCs around the world will no longer be set as civilians, so killing them will not impact your ability to obtain honor points.

Stie cineva cati MB are patch-ul?

...new LFG tool and etc...i think it's big...

ps: Modificarile la rogue imi plac cel mai mult la patch-ul asta, m-am uitat si la alte clase...

ps2:

Question:

Ofera free respec?

Posted

Shaman

Windfury Weapon: Mixing two different ranks of Windfury Weapon while dual-wielding will no longer increase the number of Windfury Weapon procs.

/cry

Posted

Sunt de pe serverul burning blade si am probleme.....trebuiau sa rezolve cu patch-ul pana la 12...pentru unele sv da...acum este 14:45 si nu-mi merge..nu se conecteza la caracter..mai are cineva problema asta??sau ceva de genu?

Posted

eu deja m-am jucat, mi-a facut rpd download, an venit acasa in pauza shi l-am pus sa-l copieze, cnd am venit in cealalta pauza acasa era deja gata de 41 de minute

Posted

Sunt de pe serverul burning blade si am probleme.....trebuiau sa rezolve cu patch-ul pana la 12...pentru unele sv da...acum este 14:45 si nu-mi merge..nu se conecteza la caracter..mai are cineva problema asta??sau ceva de genu?

dap au fost ceva probleme pe bb, cred ca mai pe toate serverele, lipsa npc, mobi, un fel de lag etc

acum e totul ok, am facut 3 bosi in kara si acum ma duc gruul :)

Posted

Sunt de pe serverul burning blade si am probleme.....trebuiau sa rezolve cu patch-ul pana la 12...pentru unele sv da...acum este 14:45 si nu-mi merge..nu se conecteza la caracter..mai are cineva problema asta??sau ceva de genu?

:beer: insfarsit cineva de pe burning blade ,pot sa stiu si eu ce esti (allianta sau hoarda)? eu sunt nelf rogue

:cool2:

am avut o singura data o astfel de problema dar am putut accesa caracterul inschimb nu era nimeni pe harta ,doar decorul in rest pustiu , apoi am reintrat dar a aparut un mesaj ca repara nu stiu ce si serverul e blocat atunci am intrat pe altul unde incepusem un alt caracter ,dar dupa vreo ora am putut sa ma reconectez la burning blade...

acum e un nou pach da nu prea vrea sa il instaleze ... e in asteptare ... mh mda

poate ne gasim in wow ... :beer:

Posted

pe burning blade sunt destui romani, atat la hoarda cat si la alianta

knights of the alliance cam 90% romani, lux ferre 80% si mai sunt raspanditi prin cele mari: twilight, insomnia, mindblast (eu) etc

vorbesc de cei lvl 70 la alianta

micuti am intalnit o gramada, ii gasesti prin sw daca scoti vreun cuvant in lb romana :)

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