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Nagasaky

Lineage II

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Posted

Bai serios aveti info daca gracia final files au fost leaked?

se vorbeste intro veselie si pe Azure ca asa ar fi ... pana la sfarsitul anului ne putem astepta la vreo 1-2 servere relativ functionale zic eu ...

Posted

Daca au fost leaked gg m4d h4xors. Full gracia final, super! :>

De fapt dovedeste intocmai incopetenta NCSoft, nu e prima daca cand o cronica e leaked.Cred totusi ca isi pun mai mult efort in Aion si Blade and Soul ^__________^

Posted

deci crynow, faci cum ti-am spus, stii tu...

si schimba-ti dyes de pe SH ca nu ti se potrivesc deloc, tie iti trebuie ceva mai slabut pt ce faci tu !

(sig test :P )

Posted

Degeaba baga 1000 de versiuni atata timp cat de la interlude in sus totu e bugged.

Pe private dar pe off merge bine. Sper sa fie leaked si sa se implemteze curand.

@Shade ce stii despre asta?

Posted
@Shade ce stii despre asta?
2nd coming of the full c4. No bullshit. Asteptam doar sa bage new version pe retail sa nu zica ca avem exact same version ca ei.
Posted

2nd coming of the full c4. No bullshit. Asteptam doar sa bage new version pe retail sa nu zica ca avem exact same version ca ei.

Can't wait :>

O sa astepte si urmatoarea cronica, apoi o sa intre pe dex ca sa nu aiba probleme.

Posted

2009.6.4 07:25:33

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 1800 MHz with 1535MB RAM

Video : ATI RADEON 9600 Series (6553)

PosCode : LS1:0:0:0 1/0

ReadFile beyond EOF 131921417+1/131921417

History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Onyx_beast_ns_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine

se pricepe careva care-i problema ?:<

Posted

2009.6.4 07:25:33

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 1800 MHz with 1535MB RAM

Video : ATI RADEON 9600 Series (6553)

PosCode : LS1:0:0:0 1/0

ReadFile beyond EOF 131921417+1/131921417

History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Onyx_beast_ns_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine

se pricepe careva care-i problema ?:<

incerca sa scrii pe google o parte din acel text si sigur o sa-ti apara un forum sau ceva cu o persoana ce are aceiasi problema.

Posted

2009.6.4 07:25:33

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ 1800 MHz with 1535MB RAM

Video : ATI RADEON 9600 Series (6553)

PosCode : LS1:0:0:0 1/0

ReadFile beyond EOF 131921417+1/131921417

History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Onyx_beast_ns_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine

se pricepe careva care-i problema ?:<

"Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132"

Posted

"Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132"

Adica e ceva in neregula cu texturile, mai exact cu o parte din textura onyx beast-ului.

Posted

Daca nu ma insel jocul poate rula si fara texturile alea :).Oricum e de preferat sa iei de pe odc fisieru ala si sa-l inlocuiesti.

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