mulexi Posted March 7, 2008 Posted March 7, 2008 Deci pe cine intereseaza cu ms e face un joc os apostez eu un tutorial daca vreti si sa va arat pas cu pas
Lucian Posted March 7, 2008 Posted March 7, 2008 m-am holbat putin pana mi-am dat seama ce ai vrut sa zici cum se face un joc...? asta era?
Lucian Posted March 7, 2008 Posted March 7, 2008 ok, baga. vreau sa fac un joc cu mine cand ma duc la mall si probez adidasi.
Lucian Posted March 7, 2008 Posted March 7, 2008 ok, baga tutorial ala azi...vorbesti de parca ai da drumul la 10 tigri pe mine.
Deadman007 Posted March 8, 2008 Posted March 8, 2008 pentru a face un joc care se respecta ai nevoie de o echipa....cativa sa se ocupe de partea 3d a jocului,altii de programare..... :tiphat: daca cineva reuseste sa faca un joc cat de cat mai complicat, singur....atunci acea persoana are respectele mele
Flake Posted March 8, 2008 Posted March 8, 2008 pentru a face un joc care se respecta ai nevoie de o echipa....cativa sa se ocupe de partea 3d a jocului,altii de programare..... :tiphat: daca cineva reuseste sa faca un joc cat de cat mai complicat, singur....atunci acea persoana are respectele meleword.. tre sa lucrezi la engine
Zym3r Posted March 8, 2008 Posted March 8, 2008 pai daca e facut de tine posteaza-l ... daca e luat de pe net nu te mai obosi :-s
c1ocan Posted March 8, 2008 Posted March 8, 2008 :) mam holbat 2 min pana sa inteleg ce ai scris....Sa vedem ce tut ai :-?
RAPTURE- Posted March 8, 2008 Posted March 8, 2008 Daca ar fi asa de usor sa faci un joc 3D ... fara o echipa nu poti face asa ceva ! Poate te referi la joculete gen "spanzuratoarea" ...
WhiteWolf Posted March 8, 2008 Posted March 8, 2008 Tutorial de joculete in Flash luat de pe Google? No ty ;)
mulexi Posted March 8, 2008 Author Posted March 8, 2008 1.nu am zis cai lam facut ci ca lucrez la el2.In el veti invata cu msa faceti jocuri mari de xxxxxx GB,care nu sunt in flash sou alta tampenie.
xIcarus Posted March 8, 2008 Posted March 8, 2008 Ok daca lucrezi la el de ce ai mai postat, sa te dai mare? Si invata sa te exprimi ca m-am holbat uluit cinci minute la primul tau post.
Stalk3r Posted March 8, 2008 Posted March 8, 2008 astept si eu sa ne dai macar un pct de reper la ce tot vorbesti :) .. eu unu is interesat ;)edit :se poate face un joc .. complex , doar de o persoana , dar nu intr`un timp acceptabil :)
Razvan Posted March 8, 2008 Posted March 8, 2008 Deci pe cine intereseaza cu ms e face un joc os apostez eu un tutorial daca vreti si sa va arat pas cu paserm.. scrie si tu sa inteleaga lumea.. mi-a luat vreo 2min sa pricep ce ai vrut sa ziciastept si eu sa ne dai macar un pct de reper la ce tot vorbesti :) .. eu unu is interesat ;)edit :se poate face un joc .. complex , doar de o persoana , dar nu intr`un timp acceptabil :)ei bine.. nu prea poti sa faci un joc calumea de unul singur.. crede-ma.. iti ia mult timp sa inveti un program respectabil de facut grafica.. iti ia mult timp sa inveti programare.. nu prea ai cum sa le stii bine pe ambele.. adica tre sa stii programare, grafica, sa ai imaginatie bogata ca sa faci un story-line.. sa te ocupi de sunet.. erm.. cam imposibil..ps: daca e vointa si sunt destui oameni care sa se apuce sa facem o echipa ma bag si eu.. acum invat c++ (erm.. stiu asa la nivel de incepator), stiu q-basic (asta stiu bine.. dar nu prea poti faci lucruri calumea in el).. eu daca e ma pricep la grafica.. asta fac de 7ani (solid work si rhino3d)
never Posted March 8, 2008 Posted March 8, 2008 Deci pe cine intereseaza cu ms e face un joc os apostez eu un tutorial daca vreti si sa va arat pas cu pas aaa... ps:
mulexi Posted March 8, 2008 Author Posted March 8, 2008 Pasul 1.Strangerea echipeiPrimul pas in crearea unui joc este sa strangi o echipa de :-Programatori-Modelatori 3 d-Designeri-TesteriPasul 2:Crearea documentului de designAl 2-lea pas este crearea documentului de desgin dupa care o sa se faca jocul.Acest document se paote realiza dupa schema urmatoare:Design Document for:Name of GameOne Liner, i.e. The Ultimate Racing Game“Something funny here!”™ All work Copyright ?(DATE) by Your Company NameWritten by Chris TaylorVersion # 1.00Current DateTable of ContentsName of Game 1Design History 5Version 1.10 5Version 2.00 5Version 2.10 5Game Overview 6Philosophy 6Philosophical point #1 6Philosophical point #2 6Philosophical point #3 6Common Questions 6What is the game? 6Why create this game? 6Where does the game take place? 6What do I control? 6How many characters do I control? 6What is the main focus? 7What?s different? 7Feature Set 8General Features 8Multiplayer Features 8Editor 8Game play 8The Game World 9Overview 9World Feature #1 9World Feature #2 9The Physical World 9Overview 9Key Locations 9Travel 9Scale 9Objects 9Weather 9Day and Night 10Time 10Rendering System 10Overview 102D/3D Rendering 10Camera 10Overview 10Camera Detail #1 10Camera Detail #2 10Game Engine 10Overview 10Game Engine Detail #1 10Water 10Collision Detection 10Lighting Models 11Overview 11Lighting Model Detail #1 11Lighting Model Detail #2 11The World Layout 12Overview 12World Layout Detail #1 12World Layout Detail #2 12Game Characters 13Overview 13Creating a Character 13Enemies and Monsters 13User Interface 14Overview 14User Interface Detail #1 14User Interface Detail #2 14Weapons 15Overview 15Weapons Details #1 15Weapons Details #2 15Musical Scores and Sound Effects 16Overview 16Red Book Audio 163D Sound 16Sound Design 16Single-Player Game 17Overview 17Single-Player Game Detail #1 17Single-Player Game Detail #2 17Story 17Hours of Gameplay 17Victory Conditions 17Multiplayer Game 18Overview 18Max Players 18Servers 18Customization 18Internet 18Gaming Sites 18Persistence 18Saving and Loading 18Character Rendering 19Overview 19Character Rendering Detail #1 19Character Rendering Detail #2 19World Editing 20Overview 20World Editing Detail #1 20World Editing Detail #2 20Extra Miscellaneous Stuff 21Overview 21Junk I am working on? 21XYZ Appendix 22Objects Appendix 22User Interface Appendix 22Networking Appendix 22Character Rendering and Animation Appendix 22Story Appendix 22Design History This is a brief explanation of the history of this document. In this paragraph, describe to the reader what you are trying to achieve with the design history. It?s possible that they don?t know what this is for and you need to explain it to them.Version 1.10 Version 1.10 includes some tuning and tweaking that I did after making my initial pass at the design. Here is what I changed.I rewrote the section about what systems the game runs on.I incorporated feedback from the team into all parts of the design; however, no major changes were made.Just keep listing your changes like this.Version 2.00 Version 2.00 is the first version of the design where a major revision has been made now that much more is known about the game. After many hours of design, many decisions have been made. Most of these large design decisions are now reflected in this document. Included in the changes are the following:Pairing down of the design scope. (Scope, not design)More detailed descriptions in many areas, specifically A, B, and C.Story details.World layout and design.Version 2.10 Version 2.10 has several small changes over that of version 2.00. The key areas are in many of the appendixes. Included in the changes are the following:Minor revisions throughout entire document.Added “User Interface Appendix”.Added “Game Object Properties Appendix”.Added concept sketch for world.Game OverviewPhilosophyPhilosophical point #1 This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or: This game will not try and change the world. We are ripping off the competition so exactly that I can?t believe it. The world will be shocked at how we are using an existing engine with new art.Philosophical point #2 Our game only runs on Compaq computers. The reason for this is such and such. We believe the world is coming to an end anyhow, so what difference does it make?Philosophical point #3 When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.Common QuestionsWhat is the game?Describe the game in a paragraph. This is the answer to the most common question that you will be asked. What are you working on?Why create this game? Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for Jell-O tossing midgets?Where does the game take place? Describe the world that your game takes place in. Simple as that. Help frame it in the reader?s mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.What do I control? Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fishbowl simulation.How many characters do I control? If this applies, talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.What is the main focus? Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the U.N. building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.What?s different?Tell them what?s different than the games that are attempting this in the market right now. This question comes up a lot.Feature SetGeneral FeaturesHuge worldMutant fiddle players3D graphics32-bit colorMultiplayer FeaturesUp to 10 million playersEasy to find a gameEasy to find your pal in huge worldCan chat over voice linkEditorComes with world editorGet levels from InternetEditor is super easy to useGameplayList stuff here that is key to the gameplay experienceList a lot of stuff hereHey, if you got nothing here, is this game worth doing?The Game WorldOverview Provide an overview to the game world.World Feature #1 This section is not supposed to be called World Feature #1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into component pieces and describe each one.World Feature #2 Same thing here. Don?t sell too hard. These features should be awesome and be selling the game on its own.The Physical WorldOverview Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.The following describes the key components of the physical world.Key Locations Describe the key locations in the world here.Travel Describe how the player moves characters around in the world.Scale Describe the scale that you will use to represent the world. Scale is important!Objects Describe the different objects that can be found in the world.See the “Objects Appendix” for a list of all the objects found in the world.Weather Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.Day and Night Does your game have a day and night mode? If so, describe it here.Time Describe the way time will work in your game or whatever will be used.Rendering SystemOverview Give an overview of how your game will be rendered and then go into detail in the following paragraphs.2D/3D Rendering Describe what sort of 2D/3D rendering engine will be used.CameraOverviewDescribe the way the camera will work and then go into details in subsections if the camera is very complicated.Camera Detail #1 The camera will move around like this and that.Camera Detail #2 The camera will sometimes move like this in this special circumstance.Game EngineOverview Describe an overview of the game engine.Game Engine Detail #1 The game engine will keep track of everything in the world like such and such.Water There will be water in the world that looks awesome and our game engine will handle it beautifully.Collision Detection Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am having a hard time making up stupid placeholder text here?Lighting ModelsOverview Describe the lighting model you are going to use and then go into the different aspects of it below.Lighting Model Detail #1 We are using the xyz technique to light our world.Lighting Model Detail #2 We won?t be lighting the eggplants in the game because they are purple.The World LayoutOverview Provide an overview here.World Layout Detail #1World Layout Detail #2Game CharactersOverview Overview of what your characters are like.Creating a Character How you create or personalize your character.Enemies and Monsters Describe enemies or monsters in the world or whomever the player is trying to defeat. Naturally this depends heavily on your game idea, but generally games are trying to kill something.User InterfaceOverview Provide some sort of an overview to your interface and same as all the previous sections, break down the components of the UI below.User Interface Detail #1User Interface Detail #2WeaponsOverview Overview of weapons used in game.Weapons Details #1Weapons Details #2Musical Scores and Sound EffectsOverview This should probably be broken down into two sections but I think you get the point.Red Book Audio If you?re using Red Book, describe what your plan is here. If not, what are you using?3D Sound Talk about what sort of sound APIs you?re going to use or not use, as the case may be.Sound Design Take a shot at what you?re going to do for sound design at this early stage. Hey, good to let your reader know what you?re thinking.Single-Player GameOverview Describe the single-player game experience in a few sentences. Here?s a breakdown of the key components of the single-player game.Single-Player Game Detail #1Single-Player Game Detail #2Story Describe your story idea here and then refer to an appendix or separate document that provides all the details on the story if it?s really big.Hours of Gameplay Talk about how long the single-player game experience is supposed to last or what your thoughts are at this point.Victory Conditions How does the player win the single-player game?Multiplayer GameOverview Describe how the multiplayer game will work in a few sentences and then go into details below.Max Players Describe how many players can play at once or whatever.Servers Is your game client/server or peer-to-peer or whatever.Customization Describe how the players can customize the multiplayer experience.Internet Describe how your game will work over the Internet.Gaming Sites Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It?s probably a good idea to break the tech stuff out into a separate area; you decide.Persistence Describe whether your world is persistent or not.Saving and Loading Explain how you can save a multiplayer game and then reload it, if you can, or why this is not possible.Character RenderingOverview Provide an overview as to how your characters will be rendered. You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.Character Rendering Detail #1Character Rendering Detail #2World EditingOverview Provide an overview about the world editor.World Editing Detail #1World Editing Detail #2Extra Miscellaneous StuffOverviewDrop anything you?re working on and don?t have a good home for here.Junk I am working on?Crazy idea #1Crazy idea #2XYZ Appendix Provide a brief description of what this appendix is for and then get down to business and provide data to the reader. Here are a few examples of some of the appendices in my latest design?Objects AppendixUser Interface AppendixNetworking AppendixCharacter Rendering and Animation Appendix Story Appendix Pasul 3:Strangerea de materialeDupa ce ati termiant documentul de desgin trebuie sa faceti rost de materiale care constau in :-Modele 3 d-Modele 2 d-Sunete-Imagini-Compliere-Un game engine-Si tot ce va mai trebuie si ce ati mentionat in documentul de designPasul 4:Programarea joculuiDupa ce ati indeplinit pasii de mai sus trebuie sa programati jocul dupa contextul documentului de design.Prima data downloadati un complier eu o sa folosesc DarkBasic.O versiune trial si free a programului DarkBAsic puteti sa o luati de aici: http://files2.thegamecreators.com/darkbasi...l/dbdemo113.exeDupa ce ati luat Programul il instalati si intrati in el.O sa va apara o fereastra gen notepad.Acum urmariti urmatorii pasi: 1.Crearea terenuluiAici o sa va invat cu msa creti teren intru-un joc.Pentru asta o sa va trebuiasca u nterain editor.Un tereain editor free il puteti lua de aici: http://www.xanadu.cz/dl/xoom/gc/matedit.zip..........................................................................................................................................................................................................................................................Am sa termin tutorialul maine.Noapte buna la toti.
1/2 Man 1/2 Amazing Posted March 8, 2008 Posted March 8, 2008 Merci! Dupa ce am citit tutorialu asta, cred ca o sa ma apuc si eu de facut jocuri ;)p.s.: astept cu sufletu la gura continuarea 8->
RAPTURE- Posted March 8, 2008 Posted March 8, 2008 Ma intreb dc nu ai continuat in celalt topic deschis ?! :-? Daca e vreunu care sa citeasca tot ce e scris mai sus ... Vorbe in vant: nu cred ca isi permite cineva sa angajeze personal calificat; si in primul rand 1 joc se face in cate luni poate ani si nu cred ca are nimeni de gand sa piarda timpul. De fapt e degeaba pus tutorialu asta, daca cineva isi doreste sa "faca" jocuri nu cred ar fi printre noi acum !. LE: Merci! Dupa ce am citit tutorialu asta, cred ca o sa ma apuc si eu de facut jocuri wink.gif p.s.: astept cu sufletu la gura continuarea 8-> sa ma angajezi si pe mine in echipa ta
never Posted March 8, 2008 Posted March 8, 2008 O da, faci joc fara a avea scenariu... Iti dai seama ce minunatie iese.