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Status Updates posted by iGARFiELD
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ex_interp 0.1 = data about the enemy's position is being updated 10 times a second ex_interp 0.01 = data about the enemy's position is being updated 100 times a second ** Note that the information above isn't totally correct, it is just an easier way of looking at the command. With today's standards (rate 25000, updaterate 101 and cmdrate 101) interp 0.1 is a very bad idea because it essentially provides you with wrong information. The correct explanation: ex_interp sets th...
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the amount of time (in seconds) to interpolate in between each successive
update(cl_updaterate). Set this variable to 0 and nothing else. Counter-Strike will automatically
set your ex_interp to 1/cl_updaterate (i.e. your console will say: "ex_interp forced up to xx
msec"). This is because the time in between each packet is exactly 1/(the # of updates per
second), so this is how long you want your client to interpolate.
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