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Encrypted

Moderator GTA RPG
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Encrypted last won the day on February 24

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About Encrypted

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    source:%root/*code

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  1. Cerere de reevaluare respinsă.
  2. Cerere de reevaluare respinsă.
  3. In data de 25/03/2017 - DjGabitza a fost promovat la rank 2.
  4. În data de 25/03/2017 Gabriel.. a intrat în facțiune.
  5. Penibil. Dovada video. Se poate observa accesarea arhivei ”AIMBOT .CS MEL” dar și a fișierului .CS din folderul CLEO: LSV3.CS (adica ProAim). O mică parte din codul fișierului ProAim.CS(la fel ca al tău aim - LSV3.CS): 31@ = 6.0 WHILE TRUE WAIT 0 if 0AB0: 2 then 0AB1: @GET_AIM_TARGET_ACTOR 1 IN_RADIUS_FROM_CROSSHAIR 400.0 _STORE_TO 0@ if 056D: actor 0@ defined then WHILE TRUE WAIT 0 if 856D: actor 0@ defined then break end 04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.3 068D: get_camera_position_to 4@ 5@ 6@ if or 00DF: actor 0@ driving 0118: actor 0@ dead 82CB: actor 0@ bounding_sphere_visible 8AB0: 2 86BD: obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 1 actor 0 object 1 particle 0 then break end if 0AB0: 1 then 29@ = 55 28@ = 255 27@ = 1.5 else 29@ = 255 28@ = 55 27@ = 1.0 end if 31@ > 8.0 then 30@ = 1 end if 31@ < 6.0 then 30@ = 0 end if 30@ == 0 then 31@ += 0.05 end if 30@ == 1 then 31@ -= 0.05 end 03F0: enable_text_draw 1 04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.0 0AB1: call_scm_func @getScreenXYFrom3DCoords 3 coords_XYZ 1@ 2@ 3@ store_to 4@ 5@ 0087: 1@ = 4@ // (float) 005B: 1@ += 31@ // (float) 038E: draw_box_position 1@ 5@ size 27@ 8.0 RGBA 28@ 29@ 25 255 0087: 1@ = 4@ // (float) 0063: 1@ -= 31@ // (float) 038E: draw_box_position 1@ 5@ size 27@ 8.0 RGBA 28@ 29@ 25 255 0087: 1@ = 5@ // (float) 005B: 1@ += 31@ // (float) 038E: draw_box_position 4@ 1@ size 8.0 27@ RGBA 28@ 29@ 25 255 0087: 1@ = 5@ // (float) 0063: 1@ -= 31@ // (float) 038E: draw_box_position 4@ 1@ size 8.0 27@ RGBA 28@ 29@ 25 255 if 0AB0: 1 then 0AB1: @GET_AIMING_POSITION 0 _STORE_TO 1@ 2@ 3@ 3@ -= 0.4 0AB1: @TELEPORT 4 ACTOR 0@ TO 1@ 2@ 3@ WITHOUT RESET end END end end END :TELEPORT 0A96: 4@ = actor 0@ struct 4@ += 20 0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0 4@ += 48 // X 0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X 4@ += 4 // Y 0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 // Y 4@ += 4 // Z 0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0 // Z 0AB2: ret 0 //0AB1: @GET_AIM_TARGET_ACTOR 1 IN_RADIUS_FROM_CROSSHAIR 400.0 _STORE_TO 0@ :GET_AIM_TARGET_ACTOR FOR 28@ = 0.0 TO 0@ STEP 8.0 0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0 000A: 29@ += 0x4 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 for 30@ = 0 to 35584 step 0x100 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 000A: 29@ += 0x1 if and 0029: 31@ >= 0x00 001B: 0x80 > 31@ then 005A: 31@ += 30@ if 056D: actor 31@ defined then if 803C: $PLAYER_ACTOR == 31@ // (int) then 04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0 068D: get_camera_position_to 24@ 23@ 22@ if and { PUT YOUR CHECKS RIGHT BELOW THIS...} 06BD: no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 0 80DF: actor 31@ driving 8118: actor 31@ dead 02CB: actor 31@ bounding_sphere_visible then 04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ 0.0 0.0 0.0 0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 10@ Y 11@ Z 12@ store_screen_X_to 13@ Y_to 14@ 0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@ if 0035: 28@ >= 15@ // (float) then 0AB2: 1 31@ end end end end end end END 0AB2: 1 -1 :GET_AIMING_POSITION Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) 0A9F: 5@ = current_thread_pointer 5@ += 80 0A8E: 6@ = 5@ + 12 // int 4@ = 2.5 0AA6: call_method 5327216 11989032 num_params 6 pop 0 6@ 5@ 3@ 2@ 1@ 4@ 0AB2: ret 3 8@ 9@ 10@ //0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@ :getScreenXYFrom3DCoords 0AC7: 14@ = var 0@ offset 0AC7: 15@ = var 3@ offset 0AC7: 16@ = var 6@ offset 0AC7: 17@ = var 9@ offset 0AA5: call 0x70CE30 num_params 6 pop 6 {18@ 18@} 0 0 17@ 16@ 15@ 14@ 0007: 12@ = 640.0 0007: 13@ = 448.0 0A8D: 14@ = read_memory 0xC17044 size 4 virtual_protect 0 0A8D: 15@ = read_memory 0xC17048 size 4 virtual_protect 0 0093: 14@ = integer 14@ to_float 0093: 15@ = integer 15@ to_float 0073: 12@ /= 14@ 0073: 13@ /= 15@ 006B: 3@ *= 12@ 006B: 4@ *= 13@ 0AB2: ret 2 3@ 4@ __SBFTR
  6. @Hash ai rezolvat ? Dacă da, cum ?
  7. Nvidia va fi sancționat cu jail 60 de minute pentru DM în safe-zone. Andreii nu este pedepsit deoarece dovezile sunt insuficiente.
  8. waLken va fi sancționat cu mute 60 de minute pentru jigniri la adresa unui jucător.
  9. catalin9 va fi sancționat cu mute 90 de minute pentru injurii la adresa unui jucător.
  10. G25 va fi sancționat cu mute 90 de minute pentru injurii la adresa unui jucător.
  11. Dovezile prezentate sunt concludente, reevaluare respinsă.
  12. In data de 23/03/2017 - []Leonard. a fost promovat la rank 2.
  13. Banul a fost scos, reevaluare acceptată.
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